-40%

Blender 3D Character Making Techniques Book

$ 40.02

Availability: 100 in stock
  • Language: Japanese
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  • Type: Web Design & DTP
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    Description

    Product Details:
    Associated Names: n/a
    Condition : USED. Very Good. No missing page.
    Total pages: 368 pages
    Language: Japanese
    ISBN-10: 4800711150
    ISBN-13: 978-4800711151
    Release Date: December 19, 2015
    Description:
    - Contents Introduction
    This book, the original person character production using 3DCG software -Blender-, and is a guide book that describes a series of steps up to the animation due to the character. In recent years, dance the dance in character by making full use of the 3DCG movie making tool, music video just like the 3DCG animation has been a number up to the video posting site. However, with respect to the existing character of some of the people has been produced, I think is better to have produced a 3DCG animation to set the motion that it is almost. So those who became unsatisfactory, for those who want to try to dance to create the original character, the procedure of the original character production to be started for free, easy to understand for those who challenge for the first time in 3DCG in this document, order we will explain step-by-step. For use in production is a high-performance open source comprehensive 3DCG software -Blender (blender)-. In addition to the modeling and rendering, Konasu to animation and video editing, as arranging the high-end class and shoulders of commercial high-performance Blender is, Windows and Mac OS, which corresponds to a wide variety of platforms, such as Linux, as most of the generalization it can be used on a PC. And because it is above all open source, can be used free of charge, you can feel free to challenge the 3DCG production. If there is one Blender, it is also of course possible to produce a work of professional shame. In this book, unfortunately it is not possible to introduce all of the features that are mounted on the Blender, but the character of the motion setting, facial animation that allows the change in facial expression, cloth simulation to reproduce the realistic movement of skirts and hair, etc. , has become a content that specializes in animation of the original character, will continue to commentary focuses on the functions necessary for production. Such as Blender files and texture image used in the commentary, available for download. If you can see in conjunction with this book of commentary, I think that the order to deepen the more understanding. This book, for the people you are interested in the animation of the original character, becomes a stepping stone to challenge, We look forward to helping you as many people. (From the book -Getting Started-)
    - Content ( -BOOK- database)
    Dance! Wink! Posing! Let's make a 3D character in the open-source 3DCG software!
    - Author bio ( -BOOK author introduction information-)
    Benjamin Born in 1975. Design office, through the designer within the company, as an independent freelance in 2003. Other designs of paper media such as posters, brochures, Web sites of the art direction and design, engaged in illustration production. In recent years, graphic ? Web design to take advantage of the 3DCG is also carried out (this data is what this book has been published at the time that has been published)
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